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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
Arma 3 logo black In Arma 3, arguments for this command must be local (Arguments of this scripting command have to be local to the client the command is executed on). For global variant see addWeaponCargoGlobal

基本句法

句法:
vehicleName addWeaponCargo [weaponName, count]
参数:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
返回值:
Nothing

范例

范例1:
_truck addWeaponCargo ["M16",5]

额外资讯

多人游戏:
-
也可以看看:
addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobal

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on October 24, 2009 - 11:02 (CEST)
Sbsmac
Only works on clients.
Posted on July 10, 2010 - 11:02
Galzohar
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).

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