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  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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开始使用于

游戏:
Arma 2
版本:
1.00

描述

描述:
Allow or prevent an object being damaged (or injured, or killed).
The command does not prevent object from taking scripted damage such as setDamage or setHit.

 ! Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global.

If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.

基本句法

句法:
object allowDamage allow
参数:
object: Object -

allow: Boolean -
返回值:
Nothing

范例

范例1:
player allowDamage false;

额外资讯

多人游戏:
This command only works locally and must be run on all machines to have global affect.
也可以看看:

setDamagesetHit

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on September 2, 2013
AgentRev
_object allowDamage false

has the same effect as

_object addEventHandler ["HandleDamage", {0}]

(except for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server)

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