武装突袭 Wiki
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  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint: Resistance
版本:
1.75

描述

描述:
Return the phase of the given animation on the given object, which is set by the animate command.

基本句法

句法:
object animationPhase animationName
参数:
object: Object - building eg
animationName: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
返回值:
Number - range 0 (start point of the animation) to 1 (end point of the animation).

范例

范例1:
_building animate ["maindoor",1]; sleep 1; _p = _building animationPhase "maindoor"; returns 1 (if the animation speed is <= 2 seconds)

额外资讯

多人游戏:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
也可以看看:
animatesetFaceAnimationanimateDoordoorPhaseanimationSourcePhase

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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