Fandom

武装突袭 Wiki

AnimationState

简体 | 繁體

4,827个页面创建
于此维基上
添加新页面
评论0 Share

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

  Arguments of this scripting command don't have to be local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Returns the name of a unit's current primary animation. Seems to be forced to lower case in Arma 3.

基本句法

句法:
animationState unitName
参数:
unitName: Object
返回值:
String

范例

范例1:
_state = animationState player;

额外资讯

多人游戏:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
也可以看看:

BIS_fnc_ambientAnimGetParams

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 22, 2014 - 23:30
ffur2007slx2_5
(A3 1.26) To sort animation state by keyword, use BIS_fnc_ambientAnimGetParams ("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…] Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.

Bottom Section

更多维基

随机维基