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  Arguments of this scripting command don't have to be local to the client the command is executed on

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開始使用於

遊戲:
Armed Assault
版本:
1.00

描述

描述:
Returns the name of a unit's current primary animation. Seems to be forced to lower case in Arma 3.

基本句法

句法:
animationState unitName
參數:
unitName: Object
返回值:
String

範例

範例1:
_state = animationState player;

額外資訊

多人遊戲:
When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
也可以看看:
BIS_fnc_ambientAnimGetParams

注意事項

此處撰寫句法皆為可行用法. 可到官網[1]專頁回報錯誤. 你可以使用討論頁面或是論壇來進行討論.
新增注意事項 | 如何新增?

Notes

Posted on August 22, 2014 - 23:30
ffur2007slx2_5
(A3 1.26) To sort animation state by keyword, use BIS_fnc_ambientAnimGetParams ("KNEEL" call BIS_fnc_ambientAnimGetParams) select 0; //return: ["amovpknlmstpslowwrfldnon"…] Useful keywords are: "STAND", "WATCH", "GUARD", "LISTEN_BRIEFING", "LEAN_ON_TABLE", "LEAN", "SIT_AT_TABLE", "KNEEL", "PRONE_INJURED", "BRIEFING" ect.

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