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ArmA: Version History
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==Version 1.01== '''Performance''' *Significantly improved general performance of the German version *Improved performance on shading detail and texture detail very low *Optimized grass implementation *Fixed bug in texture management: All textures could have been thrown away under certain conditions '''Stability and Security''' *Some crash opportunities in multiplayer fixed. *Crash when out of videomemory fixed *Removed function exportLandscapeXYZ '''AI''' *Pathfinding improvements *Combat reaction improvements '''Multiplayer''' *Dedicated server related improvements '''Campaign''' *Improved missions endings in various conditions * Fixed mission duration info ===Engine Change Log=== *- Fixed: Some users disconnected from the MP session after several minutes *- Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. '''Note''': this currently prevents using any 3rd party addons as they are not signed. *- Fixed: Lowering terrain grid increased overall settings indication. *- Fixed: Window flags changed to improve full-screen window border handling. *- New: Support for improved UI in dialogs during joining to dedicated server *- Changed: normal maps are not used when using "shading quality" "very low" *- Improved: AI pathfinding failing less often now *- Removed: function exportLandscapeXYZ *- Fixed: Tonemapping was not involved in the flare color calculation *- Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique *- Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques *- Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions *- Fixed: crash when out of videomemory *- Fixed: AI sometimes did not react to change formation command *- Fixed: AI more actively scanning visually for enemy when his position is not known. *- Fixed: AI sometimes planned path through walls *- Fixed: AI sometimes did not found path around mountains *- Fixed: Message: No entry 'bin\config.bin/CfgMarkers.' *- Fixed: Dedicated server can retranslate Voice Over Net packets *- Fixed: Possible crash when exiting multiplayer game. *- Fixed: Possible crash when hosting MP session *- Fixed: LOD selection for clutters was not working properly *- Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees *- Fixed: Display for mission selecting / voting on dedicated server - mission list fixed *- Fixed: Crash in multiplayer lobby screen *- Fixed: Debriefing - mission duration info was wrong in campaign *- Fixed: Command interface, with ALT held should move cursor *- Fixed: Improved AI reaction to soldier being hit nearby. *- Fixed: Improved AI reaction to friendly units observed being killed. *- Fixed: AI reaction improved for enemies disembarking vehicles. *- Fixed: Unicode used for dedicated server console output. *- Fixed: Unicode used for debugger output (OutputDebugString) [[Category:ArmA: Patches & Updates|Version History]]
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