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==Version 1.08== ===Summary=== * Improved clarity and reliability of Voice over net * Increased contrast of light for all weather conditions * Bullet impact is now visualised also on all objects and vehicles * 2D optics now support wide screen aspect ratio correctly * Various AI, UI, gameplay and stability improvements and tweaks * New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM. * Reworked logic of teamswitch to make it more suitable for detailed manual squad command control * Full support for multiple airports * A bit faster and more fluent radio protocol ===Engine Change Log=== *- Fixed: Very long MP mission name could cause crashes or freezes *- Fixed: UI - Double click on listbox scrollbar does not launch the listbox action now *- Fixed: Optics were deformed when using other than 4:3 screen ratio *- Fixed: Tanks were having troubles driving up the stones *- Fixed: Functions createGroup, createUnit now fully works in MP *- Fixed: AI now gets in vehicles on the positions where dead units are *- Fixed: Gear dialog is closed when player dies *- New: Weapons - optics camera can have a different direction than muzzle direction now *- Fixed: UI - Gear display - icons for empty slots *- Fixed: Mission loading screen - missing text given in onLoadMission *- Fixed: When failed to join a locked server, the correct cause is shown now. *- New: Mission editor - year control in intel dialog *- Fixed: UI - Missing addons error message - show the list of missing addons *- Fixed: VoN sources management to prevent some sounds not audible in multiplayer *- Fixed: TOW missile weapons are guided after they are fired. *- Fixed: AI - gunners was sometimes unable to fire simultaneously *- Fixed: Functions getVariable, setVariable can be used for more object types now *- Fixed: MP crash sometimes happened after deleteVehicle used on some person *- Fixed: Actions menu - drawing of arrows when scrolling is enabled *- Fixed: Tanks were thrown in the air when colliding with some destructed buildings *- Fixed: Gear action did not sometimes work in buildings (high over surface) *- Fixed: MP - multiplication of magazines when putting them into a full crate *- Fixed: UI - listboxes with texts of different color - color of selected text *- Fixed: Game running in full screen had invisible but clickable window areas (close, minimize) *- Fixed: Helicopters - state of hovering autopilot was not saved nor transferred in MP *- Fixed: Touch off action available also in vehicles now *- Fixed: Watch and GPS minimap forced not to be shown in cutscenes. *- Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen *- Fixed: Dedicated server - ban.txt was locked for edit during the game *- Fixed: MP mission statistics can be written to the file given by command line argument -ranking=... *- Fixed: Invisible magazine when player get in vehicle during reloading and get out again. *- Added: function [[clearVehicleInit]] *- Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement) *- Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well. *- Fixed: Keys with DIK code greater than 128 (numpad, some special keys) can now serve as combos. *- Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it. *- Fixed: Helicopter center of rotation is now center of mass, not rotor mast. *- Fixed: Improved AI and autohover hovering stability. *- Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors. *- Fixed: Reduced texture memory requirements for little varied parts of the terrain. *- Fixed: M1A1 crew was never turning out in safe or careless mode. *- Added: function [[nearTargets]] *- Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed. *- Fixed: MP - more reliable transfer of damage status of vehicles to other clients. *- Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures. *- New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed. *- Fixed: AI no longer uses RPG/LAW for looking at unknown enemies. *- Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets. *- Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns. *- Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions. *- Fixed: Some Joystick buttons have fixed function in UI and game. *- Fixed: Improved radio protocol fluency by binding words together. *- New: VoN 2D voice volume is now controlled by radio volume. *- New: Console output of dedicated servers can be logged to file specified in the server config entry logFile. *- Fixed: Reduced occurrences where AI characters walked through each other. *- New: MP Statistics table now indicate who is speaking over VoN by flashing given players name. *- Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster. *- Added: functions [[isKindOf]], [[sizeOf]] *- Optimized: Terrain rendering uses less CPU. *- Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer. *- New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM. *- Fixed: Flare disappearing is now smooth near screen edges. *- Fixed: Wall and other obstacles now provide better shielding against explosions *- Fixed: Voice over net was not working when dedicated server and client was running on a single PC *- Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails *- Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity. *- Fixed: VoN peer to peer connections are kept alive by sending special packets *- Fixed: Voice over IP direct speak is made louder now. *- Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps *- New: Speex1.2 beta 2 used as VoN codec *- Fixed: VoN voice clipping is reduced now. *- Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket. *- Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging. *- Fixed: Briefing was sometimes cut on the right edge. *- Fixed: MP: Crash when ammo created via createVehicle killed the player. *- Fixed: Overall quality indication in the options changed for large view distances. *- Fixed: Laser target acquire distance for AI was limited by rendering distance. *- Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles. *- New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10). *- Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch *- Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown *- Fixed: Flap actions no longer present in the action menu for plane with no flaps. *- New: Event handlers [[LandedTouchDown]] and [[LandedStopped]] *- Added: functions id [[setAirportSide]] side, [[airportSide]] id, plane [[landAt]] id, plane [[assignToAirport]] id *- Fixed: Group leader left by team switch no longer orders some commands *- Optimized: Reduced amount of data transferred when JIP into a complex and long running mission. *- Fixed: Bugs in VoN OpenAL source management. *- New: Animation controllers gmeterx, gmetery, gmeterz *- Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now) *- Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented. *- Fixed: Tanks now slow down when destroying a tree or other big objects. *- Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid. *- Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it. *- Fixed: Changing audio options while playing MP could cause VoN not working or crash the game. *- Fixed: MP: setPos and setDir effects are now transferred across the network. *- Fixed: In some situations, Rearm / Repair / Refuel did not fill all ===Data Change Log=== ====A10.pbo==== * config.cpp **fixed Maverick rocket indirect hit range (to match other rockets) **set damageResistance **only one Maverick per target is used now. ====Air.pbo==== * Ah1Z fire geometry fix * 2D optics models enlarged for 16:9 aspect *config.cpp **set damageResistance **balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire * Tweaked texture of 2D optics ====Air3.pbo==== *config.cpp **set armor and damageResistance ====Anims.pbo==== *Fixed wrong "stand" links in several action maps *introduced primaryActionMaps *Ladder moves reworked (rifle moves introduced) *Transition erc rfl low to pne added *Interpolation for AI movement erc stp ras rfl to erc spr low rfl added ====Animals.pbo==== *fixed shadow problems with small insects ====Buildings.pbo==== * fixed mapping in 1st LOD of castle\helfenburg.p3d * fixed "empty or no skeleton" errors for hotel and kostel_mexico * fixed Z-fight flickering on misc\zidka03 * fixed shadow volume at brana02nodoor.p3d * fixed top roof ladder in Tovarna2 * misc\runway_papi* increased shining flare ====Ca.pbo==== *Getting rid of hardcoded strings *Fixing turret errors on some of the library objects *Buoys are not reported by AI anymore ====Desert.pbo==== *Map repacked to lower VRAM usage *Updated ilsTaxiIn for Rahmadi strip, *Added drawTaxiway value ====Characters.pbo==== * Fixed clan for all civilian * deleted faulty last lod of np_soldier_pilot ====Misc.pbo==== *config.cpp ** increased armor of sandbags fence to 800 (equal to fortress) ** decreased armor of barrels and pallets to 20 (equal to civil car) ** empty skeleton error on armored target fixed * paletaA, paletyC, paletyD fixed fire geometry * Bilboard_Revolucion_bez_noh.p3d changed damage settings * drevena_bedna.p3d changed damage settings ====Sara.pbo==== Map repacked to lower texture usage *sara.wrp **Bush moved from gate. **Terrain adjusted, pavement accessible. **Rock moved, scaled, rotated. **Terrain of Pita runway flattened. *config.cpp **Added class SecondaryAirfields, 3 more ILS definitions in it. **Updated ilsTaxiIn for Rahmadi strip **Added drawTaxiway value. ===Sounds.pbo=== *Church bell sounds had wrong paths ====Tracked.pbo==== *2D optics models enlarged for 16:9 aspect *T72, M1A1 changed comander_out view + improved hitpoints *T72, ZSU, M1A1 fixed fire geometry *config.cpp **set damageResistance **HUD reworked for M113 variants **HUD removed for ambulances **set real T72 and M1A1 main turret elevation *Tank commanders have new 2D square optics, some optics models cleaned *tweaked 2D optics of BRDM ====Ui.pbo==== *Introducing class RscInGameUI.RscUnitInfoNoHUD as default no HUD class *Introducing class RscInGameUI.RscUnitVehicle, that works together with compass HUD ====Water.pbo==== *config.cpp **zoom for ironsights on turrets set equal to other weapons ====Wheeled.pbo==== *Enabled landrover police version *Increased magazine loads on ammo trucks *HUDs for armed vehicles changed to work with compass ====Weapons.pbo==== *2D optics models enlarged for 16:9 aspect ** G36 fixed after 1.07 beta *cfgAmmo.hpp **redesigned indirect hit and ranges for HE ammo and explosive hit **small arms ammo now has tracers only in arcade, reduced visible fire too **changed ammo audible/visible settings **defined Vickers mgun tracers **all SD ammo defined as subsonic **reduced GBU12 bomb indirect hit to not harm that much distant tanks *cfgMagazines.hpp **M24 uses traceless ammo *AmmoBoxes.hpp + cfgVehicles.hpp **ammocrates destruction *VehicleWeapons.hpp - PKT 100rnd mags introduced, mag.reload times balanced for all MGuns *MP5 magazines have names now. *M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights :add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m * GP-25 set to correct 40mm ammo ** tweaked textures of 2D optics of ACOG, AGS and SOFLAM ====Weapons3.pbo==== *2D optics models enlarged for 16:9 aspect *M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis *Burst rate of fire for M16A4 changed, required changes in config.cpp of all 4 versions. *config.cpp **changed ammo audible/visible settings *ammo B_25mm_HE indirectHitValue fixed ====Wheeled.pbo==== *2D optics models enlarged for 16:9 aspect *config.cpp **set damageResistance **zoom for ironsights on turrets set equal to other weapons *Tweaking 2D sights *Humers and Landrover with turret no more injures gunner while getting out.
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