武装突袭 Wiki
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Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

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Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

Introduction[ | ]

Armed Assault save files are stored in the same format as binarized config files [1], and can be viewed and unpacked with the same tools.

Classes[ | ]

A save file may contain the following main classes:

Radio[ | ]

Landscape[ | ]

Map[ | ]

FastVehicles[ | ]

Animals[ | ]

SlowVehicles[ | ]

OutVehicles[ | ]

SwitchableUnits[ | ]

SensorList[ | ]

Clock[ | ]

GameState[ | ]

Variables[ | ]

A list of global variables
At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.

playerOn[ | ]

cameraOn[ | ]

RealPlayer[ | ]

EastCenter[ | ]

WestCenter[ | ]

GuerilaCenter[ | ]

CivilianCenter[ | ]

VehiclesMap[ | ]

Stats[ | ]

Markers[ | ]

VMs[ | ]

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