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Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.

Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.

Introduction编辑

Armed Assault save files are stored in the same format as binarized config files [1], and can be viewed and unpacked with the same tools.

Classes编辑

A save file may contain the following main classes:

Radio编辑

Landscape编辑

Map编辑

FastVehicles编辑

Animals编辑

SlowVehicles编辑

OutVehicles编辑

SwitchableUnits编辑

SensorList编辑

Clock编辑

GameState编辑

Variables编辑

A list of global variables
At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.

playerOn编辑

cameraOn编辑

RealPlayer编辑

EastCenter编辑

WestCenter编辑

GuerilaCenter编辑

CivilianCenter编辑

VehiclesMap编辑

Stats编辑

Markers编辑

VMs编辑

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