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编辑“
Arma2: Startup Parameters
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Arma2: Startup Parameters
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=== Performance === {| class="bikitable" | <tt style="white-space:nowrap;">-maxMem=<number></tt> || Defines memory allocation limit to number (in MegaBytes). <br>256 is hard-coded minimum (anything lower falls backs to 256). 2047 is hard-coded maximum (anything higher falls back to 2047). <br>Engine uses automatic values (512-1536 MB) w/o maxMem parameter. <br>yet FileCache was always excluded from the virtual address limit, see our developers blog: http://www.bistudio.com/index.php/company/developers-blog/85-breaking-the-32-bit-barrier |- | <tt style="white-space:nowrap;">-maxVRAM=<number></tt> || Defines Video Memory allocation limit to number (in MegaBytes). Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1 128 is hard-coded minimum (anything lower falls backs to 128). 2047 is soft-coded maximum , any value over 2GB might result into unforseen consequences! |- | <tt style="white-space:nowrap;">-winxp</tt> || Forces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex http://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx<br> - the most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. May help with problems using older drivers on multi-GPU systems. |- | <tt style="white-space:nowrap;">-noCB</tt> || Turns off multicore use. It slows down rendering but may resolve visual glitches. |- | <tt style="white-space:nowrap;">-cpuCount=<number></tt> || Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores). [[Arma2:_Startup_Parameters#cpuCount|Details below]]. |- | <tt style="white-space:nowrap;">-exThreads=<number></tt> || Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore). [[Arma2:_Startup_Parameters#exThreads|Details below]]. |- | <tt style="white-space:nowrap;">[[ArmA 2: Custom Memory Allocator|-malloc]]=<string></tt> || '''Since OA 1.60''' - Set the particular allocator to be used. Significantly affects both performance and stability of the game. [[ArmA 2: Custom Memory Allocator|More details]]. !!! DOES NOT WORK ON BE SERVERS!!! |- | <tt style="white-space:nowrap;">-noLogs</tt> || '''Since A3 0.76 and A2: OA 1.63''' - More details [http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details here]. Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved. |}
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