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Arma 3 Advanced Hints (Field Manual)
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Arma 3 Advanced Hints (Field Manual)
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==Config== * System can read definitions from [[configFile]], [[campaignConfigFile]] and [[missionConfigFile]] (so mission/campaign specific hints are possible). * Hint must by defined in class ''CfgHints''. * There can be used sub-hint. Sub-hint is not shown in the Field Manual, but it can be called via [[BIS_fnc_advHint]] function. This way you can divide one hint into more hints for showing during mission. Definition: class CfgHints { class InfantryMovement { {{codecomment|// Topic title (displayed only in topic listbox in Field Manual)}} displayName = "Infantry Controls"; class SteppingOver { {{codecomment|// Hint title, filled by arguments from 'arguments' param}} displayName = "Stepping over obstacles"; {{codecomment|// Optional hint subtitle, filled by arguments from 'arguments' param}} displayNameShort = "Stepping over obstacles"; {{codecomment|// Structured text, filled by arguments from 'arguments' param}} description = "Press %11 to step over low obstacle. Your %13 is %14"; {{codecomment|// Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text}} tip = "The free look represents turning the head sideways and up or down."; arguments[] = { <nowiki>{{"getOver"}}</nowiki>, {{codecomment|// Double nested array means assigned key (will be specially formatted)}} {"name"}, {{codecomment|// Nested array means element (specially formatted part of text)}} "name player" {{codecomment|// Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_}} }; {{codecomment|// Optional image}} image = "\path\image_ca.paa"; {{codecomment|// optional parameter for not showing of image in context hint in mission (default false))}} noImage = false; class SteppingOver_subHint { {{codecomment|// Sub-hint title, filled by arguments from 'arguments' param}} displayName = "Stepping over obstacles"; {{codecomment|// Optional sub-hint subtitle, filled by arguments from 'arguments' param}} displayNameShort = "Stepping over obstacles"; {{codecomment|// Structured text, filled by arguments from 'arguments' param}} description = "Press %11 to step over low obstacle. Your %13 is %14"; {{codecomment|// Optional structured text, filled by arguments from 'arguments' param (first argument // is %11, see notes bellow), grey color of text}} tip = "The free look represents turning the head sideways and up or down."; arguments[] = { <nowiki>{{"getOver"}}</nowiki>, {{codecomment|// Double nested array means assigned key (will be specially formatted)}} {"name"}, {{codecomment|// Nested array means element (specially formatted part of text)}} "name player" {{codecomment|// Simple string will be simply compiled and called // String is used as a link to localization database in case it starts by str_}} }; {{codecomment|// Optional image}} image = "\path\image_ca.paa"; {{codecomment|// optional parameter for not showing of image in context hint in mission (default false))}} noImage = false; }; }; }; }; Definition notes: * Only the first topic class is used from missionConfigFile and campaignConfigFile, all other topic classes are ignored. This class is renamed automatically to ''<Mission>''. This applies only to the Field Manual. * First item from arguments field in config is inserted in text via variable %11, second item via %12, etc. * Variables %1 - %10 are hardcoded: ** %1 - small empty line ** %2 - bullet (for item in list) ** %3 - highlight start ** %4 - highlight end ** %5 - warning color formated for using in structured text tag ** %6 - BLUFOR color attribute ** %7 - OPFOR color attribute ** %8 - Independent color attribute ** %9 - Civilian color attribute ** %10 - Unknown side color attribute * color formated for using in structured text is string: "color = 'given_color'" [[Category:Arma 3: Editing|Advanced Hints (Field Manual)]]
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