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====Headless Client on a Dedicated Server Notes==== If the Arma 3 Headless Client and a Arma 3 Dedicated Server are running on the same Windows computer (VM or physical), it may be beneficial to set processor affinity to prevent execution intensive threads from being scheduled across the same (v)CPUs. The operating system will generally schedule threads efficiently, but manual CPU allocation is possible. This can be achieved by right-clicking on the process (e.g. Arma3Server.exe(*32)) in the '''processes tab''' of the Windows Task Manager and selecting '''Set Affinity...'''. Be aware that on a physical intel CPU, the odd numbered CPUs are Hyper-thread cores. Note: You can use automated solution for affinity assign via batch file with commandline ''CMD /AFFINITY HEXvalue'' e.g. '''CMD /C START /AFFINITY 0xF3 arma3server.exe''' It has been observed that although the ARMA server and client processes will kick off multiple threads, the bulk of processing is used up by only one or two threads. For example, spawning 50 AI units does not generate 50 threads. There is one thread in the process that handles all of the AI units, irrespective of how many have been spawned. In this way, the ARMA server and client processes do not make maximal use of the processing capability found in modern processors and so AI counts do not scale easily. As such, faster CPU core speed is king and offloading the AI to multiple headless clients on the same computer will probably produce the best possible results for complex missions involving many AI units (albeit an expensive way to get the results). Read complete and detailed HOW-TO guide on Headless Client : https://community.bistudio.com/wiki/Arma_3_Headless_Client
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