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Arma 3 Modding Updates

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Mission Design 编辑

Date (YYYY/MM/DD) Feature Preview
2013/10/22 Event Scripts described, including Arma 3 specific initServer.sqf, initPlayerServer.sqf and initPlayerLocal.sqf.
2013/07/29 Respawn loadouts visible in MenuInventory template are no longer based on show entry in Description.ext. Instead, they are managed using BIS_fnc_addRespawnInventory and BIS_fnc_removeRespawnInventory functions.
2013/07/15

Vehicle Respawn Module编辑

2013/07/15

Respawn Position Module编辑

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2013/07/15

Sector Module编辑

A general module for handling contested zones was added. Useful especially for Sector Control, Defend or Seize missions.

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2013/07/15

Mission Initialization编辑

2013/07/15

Multiplayer Game Types编辑

Game types were updated to meet the current standards. New types like RPG or Sandbox are added, while some existing types are changed to be more descriptive.

2013/07/15

Module Descriptions编辑

New section describing the module, how to place it, rotate it and synchronize it, added to the editor's "Insert Module" window.

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2013/07/08

In CfgFunctions, forced attribute allowed designer to execute a function on the mission start, before units are initialized. The entry is now renamed to preInit, and new entry postInit provides option to execute the function right after objects were initialized. See Functions Library (Arma 3) for more information.

2013/06/23

MenuInventory and MenuPosition Respawn Templates编辑

New templates which brings up a respawn menu are added.

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2013/06/23

Multiplayer Task Modules编辑

Existing task modules are made multiplayer compatible, including JIP and respawn. Apart from adding tasks to units or groups, designer can now chose to add them to a whole side or even to all playable units.

2013/05/24

Mission Overview编辑

Overview.html is replaced by Description.ext entries.

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2013/05/15

Communication Menu编辑

Menu with available support requests, previously defined only by setting a variable for showCommandingMenu, is now managed by a unified system.

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2013/05/15

Respawn Templates编辑

Respawn templates are introduced, giving mission designers an ability to use pre-defined functions like showing respawn counter, adjusting countdown to respawn players in wave, etc.

2013/04/09

Debug Console编辑

Mission editor receives simple debug console, giving designers ability to quickly debug their projects without need of addons

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2013/03/25

Loading Screens编辑

Visuals of loading screens were completely reworked. Satellite map now takes the most place, while mission image and description is displayed in a dedicated box.

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2013/03/25

Notifications编辑

taskHint is rendered obsolete, with BIS_fnc_showNotification taking its place.

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2013/03/25

Debriefing编辑

Debriefing screen visuals were updated and configuration moved from Briefing.html to Description.ext

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2013/03/25

Spectator Mode编辑

Respawning to seagull was replaced by a simple spectator camera mode.

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