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Arma 3 Module: Animals

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File:AnimalsModule.png

Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.

Parameters编辑

Species 编辑

Determines the animal spawned by the module.

  1. Sheep
  2. Goats
  3. Poultry
  4. Seagulls
  5. Butterflies

Count 编辑

The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.

Synching Diagram 编辑

File:AnimalsModuleInfo1.png File:AnimalsModuleInfo2.png

Module Variables编辑

All variable associated with this module. found with allVariables, accessed using _module getVariable "variableName"

  1. "bis_fnc_moduleexecute_activate"
  2. "bis_fnc_moduleinit_iscuratorplaced"
  3. "bis_fnc_moduleinit_status"
  4. "count"
  5. "bis_fnc_initmodules_activate"
  6. "bis_fnc_initmodules_priroty"
  7. "type"
    • String - Class name of chosen animal. Example: "Sheep_random_F"
  8. "animals"
    • Array - Array of every animal (Object) Spawned by this module. Example: Agent 0x8a3282c0

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