Zeus logic which provides access to the 3D real-time editor.


Owner 编辑

Unit with access to Zeus interface. Can be an object's variable name, player UID or you can use #adminLogged or #adminVoted to give access to the server admin. In singleplayer, player will automatically assume control of game master module when this field is left blank. Error message will also be displayed: [BIS_fnc_moduleCurator] Curator owner not defined, player used instead in single player.

Name 编辑

Custom name displayed for other players.

Default addons 编辑

Which addons (ie., object packs) will be available at the beginning. You can unlock more using the Manage Addons module.

  1. All addons (including unoffial ones)
  2. All official addons - Default
  3. Addons present in the scenario
  4. None

Forced Interface编辑

Open the interface by default and prevent the player from closing it.

  1. Enabled
  2. Disabled - Default

Module Variables编辑

All variable associated with this module. found with allVariables, accessed using: _module getVariable "variableName"

  1. "bis_fnc_moduleexecute_activate"
  2. "bis_fnc_addcuratoricon_draw"
  3. "bis_fnc_moduleinit_iscuratorplaced"
  4. "forced"
    • Number - 0 (false) or 1 (true)
  5. "bis_fnc_moduleinit_status"
  6. "bis_fnc_initmodules_activate"
  7. "owner"
  8. "bis_fnc_modulecuratorsetcamera_params"
    • Array - [[3D Position],[Vector]] - Last position and vector of curator camera when leaving curator interface.
  9. "bis_fnc_initmodules_priroty"
  10. "birdtime"
  11. "bis_fnc_moduleexecute_first"
  12. "clocktime"
  13. "addons"
    • Number - Number index of Addons parameter.
      • 0: None
      • 1: Addons present in the scenario
      • 2: All official addons - Default
      • 3: All addons (including unofficial ones)
  14. "name"
    • String - Same as Name parameter
  15. "bird"
    • Object - Eagle that flies around curator camera. Example: 5: eagle.p3d
  16. "bis_fnc_curatorvisionmodes_current"