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Ask Bohemia about A2OA - Answers
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Ask Bohemia about A2OA - Answers
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==About Bohemia Interactive== {| style="float: right; border: 1px solid #BBB; margin: .46em 0 0 .2em;" |- style="font-size: 86%;" | valign="top" |[http://www.arma2.com/images/stories/jac_faq/random_2.jpg http://www.arma2.com/images/stories/jac_faq/random_2_thumb.jpg]<!-- --><br />[http://www.arma2.com/images/stories/jac_faq/random_2.jpg Real Men wear makeup.] |} * BIS being an apparently indie studio, how many full time employees do you have? (not including BIA branch) This often comes up in threads where a user expects an EA (huge studio) like team of 150 programmers trapped in cubicles to tackle some issue they are having, with us older users explaining that your resources are very limited and that's simply not the way things work. :) '''No more are we just one studio; we work on multiple projects at the same time. At the moment, the total "head count" is around 70 people, working on 3-4 different projects and games simultaneously. The core Arma 2 programming team is composed of 5 programmers; overall, around 20-50 developers were working on Operation Arrowhead.''' * How has the development of Carrier Command Gaea Mission changed the development of Operation Arrowhead by BIS? '''Some of the new technologies in Operation Arrowhead were originally created in Carrier Command GM; the most important example is SSAO.''' * How does BIS prioritize bugfixes/features? (What are the design procedures for picking what to fix or what to include) '''Internally, we usually have a lot of obvious or critical issues to fix or implement. Between those, selecting order or priorities mostly depends on available resources and also individual preference or interest. The Community Issue Tracker (CIT) is often looked at, and we use Votes as good indication of how important a particular fix is for our users.''' * To what extent does BIS and BIA/BISim cooperate/communicate? Do both studios share technologies and other resources? '''Both companies share technologies and content heavily; despite this, the teams operate fully independently.''' * Has BIS got any plans to continue '''serious''' development? * Rumors have been increasing that BI is getting "burned out" on the ArmA series and that OA could be the last ArmA product we see for a very long time. Is there any truth to this? '''It is correct that BI is not planing to work exclusively on military simulations, but it is not true that BI is planning to move away from this genre.''' * Will BI host a public accessible bug tracker for ArmA2/OA? '''No. There is already a great Community Issue Tracker used by the community, and we do not believe hosting such bug tracker would bring anything positive.''' <br clear="all">
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