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BIS_fnc_PIP

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Displays Picture in Picture.

Syntax

Syntax:
[renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP;
Parameters:
renderTarget: String - render target

cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget)

vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")

vehicle (Optional): Boolean - true to replace existing PIP on same target (default: true)
Return Value:
Object - camera

Examples

Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;

Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;

Additional Information

Execution:
call
Multiplayer:
-
See also:

See also needed

Notes

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Notes

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