Fandom

武装突袭 Wiki

BIS_fnc_UnitPlayFiring

简体 | 繁體

4,827个页面创建
于此维基上
添加新页面
评论0 分享

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

  

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.00

Description

Description:

/*
	File: fn_UnitPlayFiring.sqf

	Description:
	Plays back input weapon fire data on input unit.

	Parameters:
	Unit					- Unit to play weapon fire data on
	Data					- Weapon fire data to use
	OPT:IgnoreDisabled		- OPTIONAL: Whether to ignore if the Unit is dead and/or cannot move

	Example (used in a script):
	a)	_capturedFireData = [[2.135,"GAU8","<NULL-object>"]];
		[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_UnitPlayFiring;
			Which would play back the captured data in the _capturedFireData array (containing only one frame in this example)
			onto a unit named BIS_Vehicle. Playback will play even if the unit is dead or disabled.
	
	Note that in a very large captured sequence, it is a better idea to preprocess the data prior to mission start, or
	a short freeze would occur as it reads the data. For example using the following in the mission's init:
	
		UnitData = compile preprocessFile "PlayBackUnit.sqf";

	..And then later start the sequence like this:
	
		// Start the sequence
		_result = [] call UnitData;
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Example 1:</dt>
Example needed</dd>
See also:</dt>

See also needed</dd>

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

更多维基

随机维基