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BIS_fnc_basicTask

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Introduced with Arma 3 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:

/*%FSM<COMPILE "C:\BIS\fsmeditor\missionTask.cfg, BIS_fnc_basicTask">*/
/*%FSM<HEAD>*/
/*
item0[] = {"ATTACK",0,250,-125.000000,-125.000000,-25.000000,-75.000000,0.000000,"ATTACK"};
item1[] = {"New",4,218,0.000000,-125.000000,100.000000,-75.000000,0.000000,"New"};
item2[] = {"Existing",4,218,0.000000,-50.000000,100.000000,0.000000,0.000000,"Existing"};
item3[] = {"Add_a_new_task",2,250,125.000000,-125.000000,225.000000,-75.000000,0.000000,"Add a new task"};
item4[] = {"Change_task_stat",2,4346,125.000000,-50.000000,225.000000,0.000000,0.000000,"Change" \n "task state"};
item5[] = {"Task_ID___defined",-1,250,-125.000000,-300.000000,-25.000000,-150.000000,0.000000,"Task ID" \n "" \n "(defined" \n "by state name)"};
item6[] = {"Condition_and_Code",-1,250,0.000000,-300.000000,225.000000,-150.000000,0.000000,"Condition and Code" \n "" \n "Pre-set variables:" \n "" \n "_task:" \n "   Task ID" \n "" \n "_taskState:" \n "   Current task state." \n "   Empty string when task doesn't exist."};
version=1;
class LayoutItems
{
	class Item5
	{
		class ItemInfo
		{
			FontFace="Arial";
			FontHeight=8;
			lStyle=1;
		};
	};
	class Item6
	{
		class ItemInfo
		{
			FontFace="Arial";
			FontHeight=8;
			lStyle=1;
			Align=0;
		};
	};
};
link0[] = {0,1};
link1[] = {0,2};
link2[] = {1,3};
link3[] = {2,4};
globals[] = {25.000000,1,0,0,16777215,640,480,1,9,6316128,1,-190.499237,297.867096,129.645691,-343.086792,584,623,1};
window[] = {0,-1,-1,-1,-1,993,225,1313,225,1,602};
*//*%FSM</HEAD>*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Example 1:</dt>
Example needed</dd>
See also:</dt>

See also needed</dd>

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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