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BIS_fnc_genericSentence

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)

Syntax

Syntax:
[class,(speaker,delay,canRepeat)] call BIS_fnc_genericSentence;
Parameters:
class: String - sentence name (from class RadioProtocol_EN_H)

speaker (Optional): Object or Code - sentence speaker (when code, speaker is it's returned value). Default is 2nd crew member.

delay (Optional): Number - delay from previous generic sentence: When negative, sentence is played always.

canRepeat (Optional): Boolean - true to allow repeating same sentence
Return Value:
Boolean - true if sentence was played

Examples

Example 1:
["FeedbackFlightNegativeHeightTooHigh"] call bis_fnc_genericSentence;

Example 2:
["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call bis_fnc_genericSentence;

Additional Information

Execution:
call
Multiplayer:
-
See also:

Generic Sentences

Notes

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Notes

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