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BIS_fnc_guiMessage

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Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Shows customized native message box to user

Syntax

Syntax:
[message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage;
Parameters:
File:TKOH version.gif Take On Helicopters

message:
String or Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)

When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default.

header (Optional): String or Structured Text - header text

position (Optional): Array - position in format [x,y,w,h]

isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]

parent (Optional): Display - parent display

pause (Optional): Boolean - true to pause simulation when message window is open
Return Value:
Array - [endState, (lbId)]

  • endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
  • lbId: Number - selected listbox item (when listbox was used)

Returned only after message box is closed.

Alternative Syntax

Syntax:
[(message, header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage;
Parameters:
Arma3 release version.gif Arma 3

message (Optional): String or Structured Text - message

header (Optional): String - header text

okButton (Optional):
Boolean - enable "OK" button (default: true)
String - custom text for "OK" button

cancelButton (Optional):
Boolean - enable "Cancel" button (default: false)
String - custom text for "Cancel" button

parent (Optional): Display - parent display

useParentBox (Optional): Boolean - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false)

pause (Optional): Boolean - pause simulation when message box is open (default: true, no effect in multiplayer)
Return Value:
Boolean - true if "OK" button was pressed, otherwise false
Returned only after message box is closed.

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;

Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage; Result:
200px

Example 3:
[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage; // TKOH

Example 4:
_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3

Additional Information

Execution:
call
Multiplayer:
-
See also:

hintCBIS_fnc_GUIhint

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on June 24, 2014 - 00:43 (UTC)
AgentRev
Message boxes can be force-closed with: uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];

Posted on January 13, 2016 - 15:16 (UTC)
Eden
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:

[] spawn {

  _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage;
  
  //use _result here

}

Posted on January 13, 2016 - 19:38 (UTC)
Revo
That's how it looks in Arma 3 Screenshot --Revo (talk) 20:38, 13 January 2016 (CET)

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