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BIS_fnc_respawnTickets

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Introduced with Arma 3 version 0.74
  Effects of this scripting function are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.74

Description

Description:
Manage respawn tickets used by Tickets respawn template.

When player dies, number of tickets is decreased by 1. The most local tickets are always used. Example: When you first add tickets to player's side, they will be affected. If you later define tickets also to player's group, they will completely replace the side tickets.

When player runs out of the tickets, his respawn is disabled. If you use also EndMission respawn template, the mission will automatically end once tickets in all name spaces are exhausted.

Syntax

Syntax:
[<target>,(<tickets>,<dynamicTarget>)] call BIS_fnc_respawnTickets;
Parameters:
target: Receiver of the respawn loadout

Namespace - use missionNamespace to set/get global tickets available for everyone
Side
Group
Object

tickets: Number - added respawn tickets. When missing or set to 0, number of tickets won't be affected, which means you can use the function to simply get amount of tickets.

dynamicTarget: Boolean - when true, set/get tickets based on the target. target must be an Object.
Return Value:
Number - remaining tickets after adjustment

Alternative Syntax

Syntax:
[] call BIS_fnc_respawnTickets;
Return Value:
Number - remaining tickets in all name spaces

Examples

Example 1:
Add 5 tickets for BLUFOR [west, 5] call BIS_fnc_respawnTickets;

Example 2:
Return number of global tickets globalTickets = [missionNamespace] call BIS_fnc_respawnTickets;

Example 3:
Return number of player's tickets playerTickets = [player,nil,true] call BIS_fnc_respawnTickets;

Additional Information

Execution:
call
Multiplayer:
-
See also:

Arma 3 Respawn

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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