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BIS_fnc_rotateVector2D

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:

/************************************************************
	Rotate 2D Vector

Parameters: [[vector], angle]
Returns: [vector]

This function returns a 2D vector rotated a specified number
of degrees around the origin.
************************************************************/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Example 1:</dt>
Example needed</dd>
See also:</dt>

See also needed</dd>

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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Posted on January 21, 2015 - 14:15 (UTC)
AgentRevolution
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
To counter this, simply negate their output:

[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;

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