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BIS_fnc_runLater

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Introduced with Arma 3 version 1.16
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.16

Description

Description:
Stack code/function that should be run later, after some time/frames or/and custom condition.

Syntax

Syntax:
param call BIS_fnc_runLater;
Parameters:
Unique Id : String

Code/function that is executed later : [Code, String]

The timer value (can be in seconds or frames) : Number

The timer type, can be "seconds" or "frames" : String

The custom condition, code is only executed if timer is validated and condition is met : Code
Return Value:
Nothing

Examples

Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;

Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;

Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;

Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;

Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

Execution:
call
Multiplayer:
-
See also:

See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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