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BIS_fnc_sceneSetBehaviour

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")

Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

Execution:
call
Multiplayer:
-
See also:

disableAIenableAIenableSimulation

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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