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BIS_fnc_wpAngle

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
CIRCLE custom waypoint.

Keep helicopter rotated in given vector toward target.

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)

circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)

circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))

customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})

hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

Execution:
spawn
Multiplayer:
-
See also:

See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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