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Introduced in
- Game:
- Take On Helicopters
- Version:
- 1.00
Description
- Description:
- FORMATION custom waypoint. Player must stay within certain radius and angle towards followed vehicle.
Syntax
- Syntax:
- arguments: [failCode, maxTime, relPos, diffAlt, visualize]
- Parameters:
- failCode: Number - Code executed if unit spends too long outside formation
- maxTime: Number - Time required to be spent in formation (default: 0)
When > 0, waypoint is completed once maxTime was reached.
When <= 0, waypoint is completed only when waypoint condition was met (always false in Function execution), and failCode is executed once maxTime is reached. - relPos: Array - in format [relDist, relAngle]
relDist: Number - required distance in meters from followed target (default: 100m)
relAngle Number - required relative angle in degrees from followed target (default: 180) - diffAlt: Number - Altitude tolerance in meters (default: -1)
- visualize: Boolean - true to show hint (default: false)
- Return Value:
- Nothing
Examples
- Example 1:
[player, dude, 80, {HSim_keptFormation = false}, -60, [80,160], 20, true] BIS_fnc_wpFormation;
Additional Information
- Execution:
- spawn
- Multiplayer:
- -
- See also:
- See also needed
Notes
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