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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Return the behaviour of a unit.

基本句法

句法:
String = behaviour unitName
参数:
unitName: Object
返回值:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

范例

范例1:
_soldier setBehaviour "CARELESS"
_b = behaviour _soldier 

returns "CARELESS"

额外资讯

多人游戏:
-
也可以看看:

behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 14 Feb 2010
MadRussian
Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.


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