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Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
10.00

Description

Description:
Unit or object will say given sound in 3D Space.

This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.

Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.

Sound is defined in CfgSound of the Description.ext.

Syntax

Syntax:
unit say3D sound
Parameters:
unit: Object -

sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Alternative Syntax

Syntax:
[unit, target] say3D sound
Parameters:
unit: Object -

target: Object

sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

Multiplayer:
-
See also:

saysay2DplaySoundcreateSoundSource

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 7 March 2013
Rocket
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.

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