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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.

基本句法

句法:
camera camCommit time
参数:
camera: Object - object of type "camera"

time: Number - time in seconds during which the changes shall be done
返回值:
Nothing

范例

范例1:
SQS; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0

; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam

; proceed

范例2:
SQFprivate "_cam";

comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0;

comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

额外资讯

多人游戏:
-
也可以看看:

camCommitted

注意事项

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新增注意事项 | 如何新增?

Notes

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