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CamCreate

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. Differently to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position. camCreate is conducted immediately, the command doesn't wait for camCommit.

基本句法

句法:
type camCreate position
参数:
type: String - camera type, one of the following:

  • "camera"
  • "seagull"
  • "camconstruct"
  • "curatorcam" (Since Arma 3 Zeus)
  • or any vehicle class suitable to be spawned with cam

position: Array - format Position - position to create the object at
返回值:
Object - The newly created object is returned.

范例

范例1:
_cam = "camera" camCreate (position player)

额外资讯

多人游戏:
camCreated objects are only visible locally (meaning they are client-side effects).
也可以看看:

camDestroycreateVehiclecreateUnit

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 3, 2006 - 14:14
hardrock
Notes from before the conversion: (CWR 1.91) createVehicle is a valid replacement (with special consideration to locality). You can also use camCreate to create objects. flare1 = "flare" camCreate getPos gameLogic_1 However, soldier units created in this way have little or no AI.

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