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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Returns true if the given vehicle is still able to fire. For the command to return true, vehicle must be alive, have weapon operator and the weapon cannot be damaged >= 0.9 but can be empty due to running out of ammo. If mission starts with vehicle having no ammo or setVehicleAmmo 0 command is executed on the vehicle, then canFire will always report false for it.

基本句法

句法:
canFire unitName
参数:
unitName: Object
返回值:
Boolean - true if able to fire

范例

范例1:
?!(canFire _tank) : player sideChat "Tank disabled!"

范例2:
if (!(canFire _tank)) then { player sideChat "Tank disabled!"; };

额外资讯

多人游戏:
-
也可以看看:

canMovecanStand

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 07:16, 20 January 2007 (CEST)
Bdfy
true even if unit is out of ammo. Only false if gun is damaged.

Posted on 05:20, 24 August 2008 (CEST)
Canukausiuka
False if there is no gunner in the vehicle, regardless of damage level.

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