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CanSuspend

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Introduced with Arma 3 Development Branch version 1.57
  

点击图片可看到更多讯息

开始使用于

游戏:
Arma 3 Development Branch
版本:
1.57

描述

描述:
Returns true if sleep, uiSleep or waitUntil commands can be used in current scope. Usually when suspension is not allowed but used, for example when code is executed in unscheduled environment, the script engine would ignore any suspension command and throw error: "Suspending not allowed in this context". Using canSuspend command allows to detect the correct environment for the code.



Note: The definition of scheduled and unscheduled environment is not the same as whether or not the script execution can or cannot be suspended. For example while .sqs and .fsm scripts are scheduled (i.e. added to the scheduler: diag_activeSQSScripts, diag_activeMissionFSMs), they cannot use sleep or be suspended like execVM or spawn scripts can, therefore canSuspend for these types of scripts will return false.

基本句法

句法:
canSuspend
返回值:
Boolean

范例

范例1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };

范例2:
Make sure the function code is always spawned even when called:mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); };

5 call mysleep;

额外资讯

多人游戏:
-
也可以看看:

sleepuiSleepwaitUntilcallspawnexecVM

注意事项

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新增注意事项 | 如何新增?

Notes

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