Take On Helicopters: Functions Library[ | ]
- Singleplayer
- Functions can be launched in mission, intro and outro using this syntax:
_fnc = [params] call functionName;
_fnc = [params] spawn functionName;
- Functions can be launched in mission, intro and outro using this syntax:
- Multiplayer
- Functions replaces obsolete Multiplayer Framework. You can use BIS_fnc_MP to remotely call function on specific clients and set them to be persistent, so they'll be executed automatically for client upon JIP.
[params,"functionName",target,isSpawn,isPersistent] call BIS_fnc_MP;
- Functions replaces obsolete Multiplayer Framework. You can use BIS_fnc_MP to remotely call function on specific clients and set them to be persistent, so they'll be executed automatically for client upon JIP.
- User Interface
- Anywhere outside running mission (user interface), refer to functions stored in UInamespace
_fnc = [params] call (uinamespace getvariable 'functionName');
_fnc = [params] spawn (uinamespace getvariable 'functionName');
- Anywhere outside running mission (user interface), refer to functions stored in UInamespace
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