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武装突袭 Wiki
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Eden Editor: Introduction
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CfgVehicles Config Reference
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CfgVehicles Config Reference
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===I=== ====icon==== [[TokenNameValueTypes|String]]: Default Value = "unknown_object.paa" This value us used by the map editor to show the building or vehicle when editing. It is not normally visible during game play. (but can be) The icon can be any jpg, paa, or pac file. paa is default. Note that Elite cannot handle jpegs. <syntaxhighlight lang="c"> icon = "\AnyAddon\AnyPAA(.paa)"; </syntaxhighlight> <u>Related TokenName</u>(s): [[#mapSize]] ====in/out==== [[TokenNameValueTypes|Float]]: These TokenNames are used inside the [[#Smoke Class]] <syntaxhighlight lang="c"> in = 0.0; out = 0.0; </syntaxhighlight> ====init==== [[TokenNameValueTypes|String]]: [[:Category:Event Handlers|Event Handlers]] The Event Handler receives an array '''_this''' (the exact content of which still has to be documented), of which the first element contains the vehicle (e.g. _this select 0). <syntaxhighlight lang="c"> init = "[(_this select 0)] exec ""\AnyAddon\AnySqs.sqs"""; </syntaxhighlight> ====initT==== [[TokenNameValueTypes|Integer]]: This TokenName is used inside the [[#Smoke Class]] <syntaxhighlight lang="c"> initT = 1000; </syntaxhighlight> ====initYSpeed==== [[TokenNameValueTypes|Float]]: This TokenName is used inside the [[#Smoke Class]] <syntaxhighlight lang="c"> initYSpeed = 1.7; </syntaxhighlight> ====insideSoundCoef==== [[TokenNameValueTypes|Float]]: default 0.5 <syntaxhighlight lang="c"> insideSoundCoef = 0.05; // air vehicles are 2% </syntaxhighlight> ====interval==== [[TokenNameValueTypes|Float]]: This TokenName is used inside the [[#Smoke Class]] <syntaxhighlight lang="c"> interval = 0.01; </syntaxhighlight> ====irScanGround==== [[TokenNameValueTypes|Bool]]: Default true. Probaly used to stop ai looking down <syntaxhighlight lang="c"> irScanGround = false; // tanks </syntaxhighlight> ====irScanRange...==== [[TokenNameValueTypes|Integer]]: Default 0 <syntaxhighlight lang="c"> irScanRange = 4000; // outdated (since Resistance) irScanRangeMin = 500; // tanks general irScanRangeMax = 4000; irScanRangeMin = 2000; // air irScanRangeMax = 10000; irScanRangeMin = 4000; // a vulcan irScanRangeMax = 10000; </syntaxhighlight> ====irScanToEyeFactor==== [[TokenNameValueTypes|Integer]]: Default 1 <syntaxhighlight lang="c"> irScanToEyeFactor = 2; // air irScanToEyeFactor = 5; // shilka </syntaxhighlight> ====irTarget==== [[TokenNameValueTypes|Bool]]: Default true. Used for (some) buildings so that they don't show up on tank radar. Save for very limited exceptions, this token should be enabled for all vehicle units. Disabling it will make the vehicle NOT to be engaged by infantry anti-tank gunners nor vehicle weapons. It will only be engaged by small arms, and only if its armor value is low enough for AI infantry to think it can damage it by shooting at it. <syntaxhighlight lang="c"> irTarget = false; // man </syntaxhighlight> ====isBicycle==== [[TokenNameValueTypes|Bool]]: Default false. this value inside the motorcycle class is used to turn it on when inheriting to a real bicycle ====isMan==== [[TokenNameValueTypes|Bool]]: Default true. <syntaxhighlight lang="c"> isMan = 1; </syntaxhighlight> Defined within the man class
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