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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
In OFP it returns the commander of a vehicle. Since ArmA and VBS2 it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.

基本句法

句法:
Object = commander vehicleName
参数:
vehicleName: Object
返回值:
Object - The unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.

范例

范例1:
(commander _tank) action ["getout",_tank]

额外资讯

多人游戏:
-
也可以看看:

drivergunnercrew

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion:

It is also possible to find the commander of a vehicle by placing a C after the name of the vehicle so Tank1C and commander Tank1 both refer to the same unit, providing the original commander has not got out of the tank.

The difference between the two is Tank1C is always the unit that was commander of the tank when the mission started, whilst commander Tank1 is the commander which is now there.


Posted on August 3, 2006 - 14:25
Giova
WARNING about Hardrock note:

Take very care about this : if you give a vehiculeVarName to one crew, so his referent will not be Tank1x anymore ! Also, if in the mission editor, you put something in the name field, when this soldier will getin a vehicle, it will not be a Tank1x too. So do not take consideration about Hardrock note, if you don't want to have bad surprise. It Is better to force names by using setVehicleVarName command.

((crew tank)select 0) SetVehicleVarName "Tankcrew0"


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