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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Return root of config entries hierarchy.
See AllInOne Config for a full config extract as example.

基本句法

句法:
Config = configFile
返回值:
Config

范例

范例1:
_isMyClassActive = isClass (configFile / "CfgPatches" / "MyClass");

额外资讯

多人游戏:
-
也可以看看:
configClassesconfigPropertiesmissionConfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselectconfigHierarchy

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
(ArmA3 1.24) It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "Cfgfaces"); //same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "((configName _x) isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); /*same as: aniamls = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [ count animals, _this] } } ] call BIS_fnc_uniqueClasses;*/ Return nested subclasses, currently still BIS_fnc_returnChildren //Return all nested config classes.
[(configFile >> "CfgFaces"),1, true, true ] call BIS_fnc_returnChildren;

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