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Introduced with Arma 3 version 1.56
  

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开始使用于

游戏:
Arma 3
版本:
1.56

描述

描述:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.

This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.

基本句法

句法:
create3DENEntity [mode, class, position, (isEmpty)]
参数:
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and systems
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
返回值:
Eden Entity

替代句法

句法:
group create3DENEntity [mode, class, position, (isEmpty)]
参数:
group: Group - group in which an AI character or waypoint is created.
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
返回值:
Eden Entity

范例

范例1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
范例2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
范例3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
范例4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];

额外资讯

多人游戏:
-
也可以看看:
create3DENComposition delete3DENEntities

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes


Bottom Section

Posted on March 29, 2016 - 23:01 (UTC)
Revo
The classnames for triggers can be found in the config class CfgNonAIVehicles
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