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开始使用于
- 游戏:
- Arma 3
- 版本:
- 1.56
描述
- 描述:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.
This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.
基本句法
- 句法:
- create3DENEntity [mode, class, position, (isEmpty)]
- 参数:
- mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and systems
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- 返回值:
- Eden Entity
替代句法
- 句法:
- group create3DENEntity [mode, class, position, (isEmpty)]
- 参数:
- group: Group - group in which an AI character or waypoint is created.
- mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
- class: String - entity class
- position: Array in format Position
- isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
- 返回值:
- Eden Entity
范例
- 范例1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
- 范例2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
- 范例3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
- 范例4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];
额外资讯
- 多人游戏:
- -
- 也可以看看:
- create3DENComposition delete3DENEntities
注意事项
Notes
Bottom Section
- Posted on March 29, 2016 - 23:01 (UTC)
- Revo
- The classnames for triggers can be found in the config class CfgNonAIVehicles