Fandom

武装突袭 Wiki

CreateDialog

简体 | 繁體

4,827个页面创建
于此维基上
添加新页面
评论0 Share

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

Introduced with Operation Flashpoint version 1.5
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.5

描述

描述:
Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened.

基本句法

句法:
createDialog dialogName
参数:
dialogName: String - class name used in the description.ext / resource.cpp
返回值:
Boolean - true when the dialog was created successfully

范例

范例1:
_ok = createDialog "RscDisplayGame"; if (!_ok) then {hint "Dialog couldn't be opened!"};

额外资讯

多人游戏:
-
也可以看看:

displayCtrlcreateDisplaycloseDialogdialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParent

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

更多维基

随机维基