- Operation Flashpoint
- Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened.
- createDialog dialogName
- dialogName: String - class name used in the description.ext / resource.cpp
- Boolean - true when the dialog was created successfully