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CreateDisplay

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Create child display of given display and load from "resourceName". The notable difference between createDisplay and createDialog is that if child display class has movingEnable = 1; param, the player would be able to move whilst having control of the mouse pointer.

Since Arma 3 v1.49.131653 createDisplay returns Display and will first look in description.ext for resourceName config, if not found, it will then look in main config.

基本句法

句法:
parent createDisplay resourceName
参数:
parent: Display

resourceName: String
返回值:
Nothing or (Since Arma 3 v1.49.131653) Display

范例

范例1:
findDisplay 46 createDisplay "RscCredits";

额外资讯

多人游戏:
-
也可以看看:

closeDisplaycreateDialogdisplayCtrldialogdisplayNullcontrolNullctrlCreatedisplayParent

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on August 23, 2014 - 23:36 (UTC)
Killzone Kid
Do not simply createDisplay form Arma 3's debug console, as it will crash the game. Instead use spawn scope: [] spawn {findDisplay 46 createDisplay "RscCredits"};

Posted on November 15, 2014 - 13:20 (UTC)
MrPineapple
Arma3 v1.34

When using CreateDisplay instead of CreateDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version.

EXAMPLE: LbAdd [1234, "item"]; // does not work on displays, and won't error either _ctrl LbAdd "item"; // does work with displays
So you have to use the control(DisplayCtrl) and not the IDC.

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