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CreateTrigger

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  Effects of this scripting command are broadcasted over the network and happen on every computer in the network

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Creates a sensor (trigger) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.

NOTE1: Since Arma 3 v1.43.129935 triggers can be created locally on clients using the alternative syntax.
NOTE2: Since Arma 3 v1.53.132440 triggers can be disabled/enabled using enableSimulation command.

Triggers are created with default params, which are:

  • a - 50.0
  • b - 50.0
  • angle - 0
  • rectangular - false
  • activationBy - None
  • activationType - Present
  • repeating - false
  • timeoutMin - 0
  • timeoutMid - 0
  • timeoutMax - 0
  • interruptable - true
  • type - None
  • text - ""
  • name - ""
  • expCond - "this"
  • expActiv - ""
  • expDesactiv - ""

基本句法

句法:
createTrigger [type, position, makeGlobal]
参数:
[type, position, makeGlobal]: Array

type: String

position: Position2D, Position3D or Object

makeGlobal (optional): Boolean - locality flag, true - trigger is global Effects of this scripting command are broadcasted over the network and happen on every computer in the network, false - trigger is local Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on (available since Arma 3 v1.43.129935)
返回值:
Object

范例

范例1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

额外资讯

多人游戏:
Triggers are global and will be present on all machine(s) when this command is run.
也可以看看:

setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTrigger

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

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