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  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Creates an object of the given type. Created object is not transferred through network in MP games.

基本句法

句法:
Object = type createVehicleLocal position
参数:
type: String

position: Position
返回值:
Object

范例

范例1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

额外资讯

多人游戏:
-
也可以看看:

createVehicledeleteVehiclecreateUnitcreateUnit array

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).

Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

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