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Introduced with Operation Flashpoint version 1.5
  Arguments of this scripting command don't have to be local to the client the command is executed on

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开始使用于

游戏:
Operation Flashpoint
版本:
1.5

描述

描述:
Return the damage value of an object.

基本句法

句法:
Number = damage object
参数:
object: Object
返回值:
Number - The returned number is in range 0 (healthy) to 1 (dead).

范例

范例1:
? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"
范例2:
if ((damage player) > 0.1) then { player groupChat "I'm hurt! Medic!"; };

额外资讯

多人游戏:
-
也可以看看:
setDamagesetDammagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on February 13, 2015 - 20:20 (UTC)
Pierre MGI
The returned value depends on the couple target/ammo fired. This value has no correlation with the sum of all hitpoints damage status and the effective status of the object. Firing bullets on cars often lead to weird results. For example: damage returns zero while a Hunter is fired at will with an .50 HMG! Hunter can be almost destroyed with zero damage for this function. If you script, use instead the getHitPointDamage function.
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