点击图片可看到更多讯息
开始使用于
- 游戏:
- Operation Flashpoint
- 版本:
- 1.5
描述
- 描述:
- Return the damage value of an object.
基本句法
- 句法:
- Number = damage object
- 参数:
- object: Object
- 返回值:
- Number - The returned number is in range 0 (healthy) to 1 (dead).
范例
- 范例1:
? ((damage player)>0.1) : player groupChat "I'm hurt! Medic!"
- 范例2:
if ((damage player) > 0.1) then { player groupChat "I'm hurt! Medic!"; };
额外资讯
- 多人游戏:
- -
- 也可以看看:
- setDamagesetDammagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
注意事项
Notes
Bottom Section
- Posted on February 13, 2015 - 20:20 (UTC)
- Pierre MGI
- The returned value depends on the couple target/ammo fired. This value has no correlation with the sum of all hitpoints damage status and the effective status of the object. Firing bullets on cars often lead to weird results. For example: damage returns zero while a Hunter is fired at will with an .50 HMG! Hunter can be almost destroyed with zero damage for this function. If you script, use instead the getHitPointDamage function.