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Arma 3 introduces new debriefing screen style. It completely replaces old Briefing.html, which is no longer supported.

Execution[ | ]

Mission debriefing is displayed automatically upon mission end, unless debriefing params is not set to 0 in Description.ext.

In order to show closing shot, you have to use BIS_fnc_endMission instead of calling scripting commands endMission / failMission directly:

"end1" call BIS_fnc_endMission;

Configuration[ | ]

Debriefing / Closing Shot[ | ]

config.cpp or description.ext:

class CfgDebriefing
{  
	class End1
	{
		title = "Mission Completed";
		subtitle = "";
		description = "You successfully rescued our forces and neutralized the spotters, despite being forced to retreat.";
		pictureBackground = "";
		picture = "b_inf";
		pictureColor[] = {0.0,0.3,0.6,1};
	};
};

Most of the params are shared both by the closing shot and by debriefing screen, see a table below:

  • title: Ending main title. Default text (MISSION ACCOMPLISHED or MISSION FAILED, based on the ending type) is displayed when the param is missing.
  • subtitle: Ending subtitle, further explaining the ending. Optional, no subtitle is displayed when the param is missing.
  • description: Detailed description of the ending. Not available in closing shot. Optional, no description is displayed when the param is missing.
  • pictureBackground: 2:1 picture displayed in the background. When undefined, loading screen is used instead (can be disabled by defining as empty string).
  • picture: 1:1 icon, used mainly in multiplayer missions. Optional, no picture is displayed when the param is missing. Can be either link to a texture, or CfgMarkers class.
  • pictureColor: Picture color. Optional, white is used when the param is missing.

Disabling[ | ]

In order to disable the debriefing completely, use following param:

debriefing = 0;

Default value is 1 (enabled). Debriefing cannot be disabled in multiplayer.

Default Lose Debriefing[ | ]

In order to change the default loss debriefing (used when all players on one side have died in multiplayer, for example), you can override loser class:

class CfgDebriefing
{  
	class loser
	{
		title = "You all died!";
		subtitle = "";
		description = "Everyone is dead.";
		pictureBackground = "";
		picture = "KIA";
		pictureColor[] = {0.6,0.1,0.2,1};
	};
};

Custom Sections[ | ]

description.ext:

class CfgDebriefingSections
{
	class Loot
	{
		title = "Collected weapons";
		variable = "BIS_loot";
	};
};
  • title: Section title displayed in horizontal listbox
  • variable: missionNamespace variable containing string to be shown. It will be parsed and displayed as structured text. When empty, section won't be visible at all.
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