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DeleteVehicle

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Introduced with Operation Flashpoint version 1.34
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.34

描述

描述:
Deletes an object.
Only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units cannot be removed.
Deleting a vehicle, which is still being accessed by a running script, can result in a CTD.

基本句法

句法:
deleteVehicle object
参数:
object: Object
返回值:
Nothing

范例

范例1:
deleteVehicle _house1;

范例2:
{ _x action ["Eject", car]; } forEach crew car; deleteVehicle car;

范例3:
Objects such as

  • test_EmptyObjectForBubbles
  • test_EmptyObjectForFireBig
  • test_EmptyObjectForSmoke

create additional emitters that needs to be deleted first before deleting the object itself: ///--- function to delete test object (MP compatible) fnc_deleteTestObj = { _this addMPEventHandler ["MPKilled", { _this = _this select 0; { deleteVehicle _x; } forEach (_this getVariable ["effects", []]); if (isServer) then { deleteVehicle _this; }; }]; _this setDamage 1; }; ///--- example [] spawn { _fire = "test_EmptyObjectForFireBig" createVehicle position player; sleep 5; _fire call fnc_deleteTestObj; };

额外资讯

多人游戏:
A deleted player unit will stay visible until that player has disconnected.
也可以看看:

createUnitcreateUnit arraycreateVehicleLocalcreateVehicle

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

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