Fandom

武装突袭 Wiki

Detection

简体 | 繁體

4,827个页面创建
于此维基上
添加新页面
评论0 Share

您使用了广告屏蔽软件!


Wikia通过广告运营为用户提供免费的服务。我们对用户通过嵌入广告屏蔽软件访问网站进行了使用调整。

如果您使用了广告屏蔽软件,将无法使用我们的服务。请您移除广告屏蔽软件,以确保页面正常加载。

There are couple of entries in cfgVehicles that affect detection:

camouflage = 2; //how difficult to spot. The bigger value, the better is vehicle spot-able over distance. Tanks use 8, men 1, aircraft up to 100.

audible = 6; // similar camouflage but for sound. The bigger value, the better the unit is heard.

accuracy = 0,25; // accuracy needed to recognize type of this target. Usually varies from 0 to 2. The bigger value, the more time you need to recognize specific type. Value 1000 is used for object that should be never recognized, for example medic should be known as regular soldier.

spotableNightLightsOff = 0,05; spotableNightLightsOn = 4; // night spot-ability coefficients, defined only in core

sensitivity = 1; sensitivityEar = 0,0075; // sensor sensitivity, most vehicles see and hear less than man

vehicles also use some defines about laser/IR targeting...

irTarget = true;
irScanRangeMin=0;
irScanRangeMax=0;
irScanToEyeFactor=1;
irScanGround=true;
laserTarget = false;
laserScanner = false;

in cfgMoves there is also one parameter:

visibleSize = 1; //defined the same for all except prone and prone reload animations

更多维基

随机维基