- Arma 3
- Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
! Command has to be executed where objects are local, and as long as they don't change locality, the effect of this command will be global.
If the 2 objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.
If one or both objects change locality, the command needs to be executed again on the new owner's machine(s) to maintain the effect.
- Example needed
- Posted on April 4, 2015 - 12:03 (UTC)
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is:
//name of unit in editor such as player1 //name of object in editor such as barrel1On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
barrel1 disableCollisionWith player1;
//to make the barrel solid again, do this as vice versa if you know what your doing!
barrel1 enableCollisionWith player1