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DisableCollisionWith

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Introduced with Arma 3 version 0.50
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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开始使用于

游戏:
Arma 3
版本:
0.50

描述

描述:
Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.

 ! Command has to be executed where objects are local, and as long as they don't change locality, the effect of this command will be global.

If the 2 objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.

If one or both objects change locality, the command needs to be executed again on the new owner's machine(s) to maintain the effect.

基本句法

句法:
vehicle disableCollisionWith vehicle
参数:
vehicle: Object

vehicle: Object
返回值:
Nothing

范例

范例1:
Example needed

额外资讯

多人游戏:
-
也可以看看:

enableCollisionWith

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Bottom Section

Posted on April 4, 2015 - 12:03 (UTC)
Ranwer
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is: //name of unit in editor such as player1 //name of object in editor such as barrel1

barrel1 disableCollisionWith player1;

//to make the barrel solid again, do this as vice versa if you know what your doing!

barrel1 enableCollisionWith player1 On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container

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