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Introduced with Arma 3 version 0.50
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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開始使用於

遊戲:
Arma 3
版本:
0.50

描述

描述:
Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
! Command has to be executed where objects are local, and as long as they don't change locality, the effect of this command will be global.

If the 2 objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.

If one or both objects change locality, the command needs to be executed again on the new owner's machine(s) to maintain the effect.

基本句法

句法:
vehicle disableCollisionWith vehicle
參數:
vehicle: Object
vehicle: Object
返回值:
Nothing

範例

範例1:
Example needed

額外資訊

多人遊戲:
-
也可以看看:
enableCollisionWith

注意事項

此處撰寫句法皆為可行用法. 可到官網[1]專頁回報錯誤. 你可以使用討論頁面或是論壇來進行討論.
新增注意事項 | 如何新增?

Notes

Bottom Section

Posted on April 4, 2015 - 12:03 (UTC)
Ranwer
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is: //name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1 On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
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