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DisableUserInput

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

点击图片可看到更多讯息

开始使用于

游戏:
Operation Flashpoint
版本:
1.00

描述

描述:
Disable and enable the keyboard and mouse input, usually used during cutscenes.



Be careful with the usage of this command, always remember to enable the user input again, as once the user input is disabled, you can only shut down OFP but not exit the mission with escape.

基本句法

句法:
disableUserInput state
参数:
state: Boolean
返回值:
Nothing

范例

范例1:
disableUserInput true
; cutscene

disableUserInput false

额外资讯

多人游戏:
-
也可以看看:

enableSimulationenableSimulationGlobal userInputDisabled

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on 14 March 2014
Killzone_Kid
Sometimes, when disableUserInput true command is invoked while the user is holding a button, when disableUserInput false is called and the user is no longer holding the button, the input will resume as if the user is still holding the button. To reset this behaviour, disable and enable user input again in the same frame: disableUserInput true; //do something disableUserInput false; disableUserInput true; disableUserInput false; Unfortunately, if the user is moving mouse when disableUserInput true command is invoked, the mouse input will get stuck for the whole duration of disabled user input but will reset as soon as disableUserInput false is called. I was unable to find workaround for this one.

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