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Display is a UI object that holds Dialogs and Controls. Similar to how controls are identified by IDCs, displays and dialogs are identified by IDDs. If the IDD is available, displays (and dialogs) can be accessed with findDisplay. The existence of a distinction between displays and dialogs becomes apparent at time of creation and closing. A display uses the functions createDisplay and closeDisplay, whereas a dialog uses createDialog and closeDialog.

Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance.

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