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DisplaySetEventHandler

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开始使用于

游戏:
Armed Assault
版本:
1.00

描述

描述:
Sets given event handler of given display.

The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it's default code should be executed.

See User Interface Event Handlers for the full list of handler names.

If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.

基本句法

句法:
display displaySetEventHandler [handlerName, function]
参数:
display: Display

[handlerName, function]: Array

handlerName: String

function: String. {Code}
返回值:
Nothing

范例

范例1:
_control displaySetEventHandler ["KeyDown", ""] 
范例2:
init.sqf
keyspressed = compile preprocessFile "keyspressed.sqf";
_display = findDisplay 46;
_display displaySetEventHandler ["KeyDown","_this call keyspressed"];
keyspressed.sqf
private['_handled'];
_handled = false;
switch (_this select 1) do
{
	//F key
	case 33: 
	{
		// code here
		_handled = true;
	};
};
_handled;

额外资讯

多人游戏:
-
也可以看看:

ListOfKeyCodesdisplayAddEventHandlerdisplayRemoveEventHandlerdisplayRemoveAllEventHandlersctrlSetEventHandlerUI Event HandlersDIK KeyCodeskeyName

注意事项

此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.
新增注意事项 | 如何新增?

Notes

Posted on Nov 25, 2009
kju
Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.

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